Archer
Archer is a beginning agility-based job with magic arrows and the ability to prepare powerful charged strikes. They also gain the ability to summon animals as they level, culminating in a named companion.
Action Abilities [ ]
Blackout
Base AP
250
Blackout fires a dark arrow. Can blind the enemy. Requires a bow or crossbow.
Leg Shot
Base AP
250
Leg Shot fires an arrow to hobble the enemy and prevent it from moving. Requires a bow or crossbow.
Doubleshot
Base AP
600
Doubleshot fires two arrows at random enemy targets. Requires a bow or crossbow.
Charge Attack
Base AP
200
Charge Attack stores energy to release into an attack when used again.
Animals
Base AP
800
Animals calls upon the varied powers of the natural wild and trained beast companions. See 'animals help' for more information.
Requirements
Job Level 3
Beso Toxico
Base AP
500
Beso Toxico fires a poisoned arrow. Can poison the enemy. Requires a bow or crossbow.
Requirements
Job Level 3
Arm Shot
Base AP
300
Arm Shot fires an arrow that can make the enemy unable to take offensive actions. Requires a bow or crossbow.
Requirements
Job Level 4
Sonic Boom
Base AP
750
Sonic Boom creates a shock wave in the air, damaging all enemies in the room.
Requirements
Job Level 8
Aim
Base AP
500
Aim increases the accuracy of normal attacks and can cure the blind status ailment.
Requirements
Job Level 8
Hunting
Base AP
700
Hunting snipes a single enemy for moderate damage granting a boost to critical hit chance if it slays the enemy. Requires a bow or crossbow.
Requirements
Job Level 10
Barrage
Base AP
1000
Barrage fires a high volume of arrows throughout the room, hitting four times at random.
Requirements
Job Level 15
Wither Shot
Base AP
800
Wither Shot saps an enemy's power with a cursed attack. Requires a ranged weapon.
Requirements
Job Level 18
Triple Foul
Base AP
800
Triple Foul is a multi-status attack from a distance. Requires a ranged weapon.
Requirements
Job Level 21
X-Fight
Base AP
1200
X-Fight strikes four times at random with powerful attacks.
Requirements
Job Level 23
Counter Abilities [ ]
Speed Save
Base AP
800
Temporarily raises the player's agility when hit.
Inherent Abilities [ ]
Equip Crossbow
Base AP
350
Allows you to equip a crossbow while in any job.
Passive Abilities [ ]
Quick Nock
Base AP
1200
Increases the potency of abilities that hit multiple times per round.