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Archer is a beginning agility-based job with magic arrows and the ability to prepare powerful charged strikes.  They also gain the ability to summon animals as they level, culminating in a named companion.

Action Abilities[]

Blackout Base AP 250
Blackout fires a dark arrow. Can blind the enemy. Requires a bow or crossbow.
Leg Shot Base AP 250
Leg Shot fires an arrow to hobble the enemy and prevent it from moving. Requires a bow or crossbow.
Doubleshot Base AP 600
Doubleshot fires two arrows at random enemy targets. Requires a bow or crossbow.
Charge Attack Base AP 200
Charge Attack stores energy to release into an attack when used again.
Animals Base AP 800
Animals calls upon the varied powers of the natural wild and trained beast companions. See 'animals help' for more information.
Requirements Job Level 3
Beso Toxico Base AP 500
Beso Toxico fires a poisoned arrow. Can poison the enemy. Requires a bow or crossbow.
Requirements Job Level 3
Arm Shot Base AP 300
Arm Shot fires an arrow that can make the enemy unable to take offensive actions. Requires a bow or crossbow.
Requirements Job Level 4
Sonic Boom Base AP 750
Sonic Boom creates a shock wave in the air, damaging all enemies in the room.
Requirements Job Level 8
Aim Base AP 500
Aim increases the accuracy of normal attacks and can cure the blind status ailment.
Requirements Job Level 8
Hunting Base AP 700
Hunting snipes a single enemy for moderate damage granting a boost to critical hit chance if it slays the enemy. Requires a bow or crossbow.
Requirements Job Level 10
Barrage Base AP 1000
Barrage fires a high volume of arrows throughout the room, hitting four times at random.
Requirements Job Level 15
Wither Shot Base AP 800
Wither Shot saps an enemy's power with a cursed attack. Requires a ranged weapon.
Requirements Job Level 18
Triple Foul Base AP 800
Triple Foul is a multi-status attack from a distance. Requires a ranged weapon.
Requirements Job Level 21
X-Fight Base AP 1200
X-Fight strikes four times at random with powerful attacks.
Requirements Job Level 23


Counter Abilities[]

Speed Save Base AP 800
Temporarily raises the player's agility when hit.


Inherent Abilities[]

Equip Crossbow Base AP 350
Allows you to equip a crossbow while in any job.


Passive Abilities[]

Quick Nock Base AP 1200
Increases the potency of abilities that hit multiple times per round.
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