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Berserker is a powerful attack-based job that harnesses the power of berserk and fury to enhance its battle prowess. Berserkers are about controlling their ability to go into and out of a berserk state. Berserkers utilize their own resource: Fury. When a Berserker goes berserk, their attacks can consume Fury to deal additional damage, but deal less if the Berserker runs out of Fury. Initially, Berserkers can only generate Fury by going berserk, but eventually their Savagery lets them generate Fury when killing enemies. In addition to powerful attacks, Berserkers can learn to Antagonize their enemies to draw attacks to the Berserker. They can also learn Hone Senses, which increases their critical hit rate, and Foresight, which increases their evasion. At very high levels, Berserkers can master the Blood Rage, which gives their attack a chance to deal critical damage.

Action Abilities[]

Berserk Base AP 100
Target Self
Stat Influence None
Berserk sends you into a rage, increasing your maximum health, causing you to go berserk, and restores all of your Fury. Using this ability while under the effects of Bubble refreshes the duration. You cannot use Berserk while immune to it.
Calm Base AP 0
Target Self
Stat Influence None
Calm soothes your emotions and returns you from your enraged state. This ability cannot be used if something prevents you from cleansing berserk. You cannot use Berserk for a short time after calming down.
Rollo Kick Base AP 150
Target One Enemy
Stat Influence Attack
Fury Cost 5
Rollo Kick causes you to flip into the air and kick an enemy. If you do not have enough Fury or are not berserk, Rollo Kick deals less damage.
Boulder Toss Base AP 500
Target All Enemies (Non-Diminishing)
Stat Influence Attack
Fury Cost 10
Boulder Toss causes you to throw an enemy, dealing earth damage. If you do not have enough Fury or are not berserk, Boulder Toss deals less damage.
Roar Base AP 700
Target Self, One Party Member, One Enemy
Stat Influence None
Roar lets out a mighty roar that neutralizes all positive status effects affecting your target.
Antagonize Base AP 800
Target One Enemy
Stat Influence None
Level Effect Increases Duration
Antagonize significantly increases the chance that an enemy will target the user with single-target attacks.
Requirements Job Level 5
Cat Attack Base AP 400
Target One Enemy
Stat Influence Attack
Fury Cost 10
Cat Attack causes you to leap and scratch an enemy. If you do not have enough Fury or are not berserk, Cat Attack deals less damage.
Requirements Job Level 8
Howl Base AP 500
Target Self
Stat Influence Str, Will
Level Effect Increases Healing Power
Howl gathers your fury and converts it into accelerated healing. Howl can only be used while berserk.
Requirements Job Level 8
Twister Base AP 1000
Target All Enemies (Non-Diminishing)
Stat Influence Attack
Fury Cost 15
Twister spins you around, hitting enemies with your weapon. If you do not have enough Fury or are not berserk, Twister deals less damage.
Requirements Job Level 10
Hone Senses Base AP 800
Target Self
Stat Influence Str
Level Effect Increases Duration
Hone Senses increases the accuracy of your normal attacks, briefly increasing the potential for critical strikes. This ability cannot be used while under the effects of other accuracy buffs, such as Aim.
Requirements Job Level 10
Flurry Base AP 1000
Target Random Enemies
Stat Influence Attack
Fury Cost 5 per hit
Flurry attacks random enemies with a flurry of blows. If you do not have enough Fury or are not berserk, Flurry deals less damage.
Requirements Job Level 12
Foresight Base AP 800
Target Self
Stat Influence Str
Level Effect Increases Duration
Foresight increases your ability to predict the attacks of your enemies, which increases your ability to evade their melee attacks. This ability cannot be used while under the effects of other evasion buffs, such as Luck, Reflex, Invisible, Mirage, or Blink.
Requirements Job Level 12
Rampage Base AP 1200
Target Self
Stat Influence None
Level Effect Increases Effect Duration
Rampage causes you to go on a rampage for a short time, causing your Berserker attacks to not consume Fury for the duration. Rampage can only be used while berserk.
Requirements Job Level 15
Triple Kick Base AP 3000
Target Random Enemies
Stat Influence Attack
Fury Cost 10 per hit
Triple Kick attacks random enemies with powerful kicks. If you do not have enough Fury or are not berserk, Triple Kick deals less damage.
Requirements Job Level 20
Final Kick Base AP 4000
Target One Enemy
Stat Influence Attack
Final Kick causes you to spin rapidly, delivering a barrage of powerful kicks to your target. Final Kick can only be used while berserk (but not permanently berserk) and when missing at least 50 Fury. Final Kick does more damage the lower your current Fury is (up to a maximum of 200 Fury consumed). Using Final Kick expends every last bit of your rage, dispelling the effects of berserk.
Requirements Job Level 23


Counter Abilities[]

SOS Protect Base AP 100
Stat Influence Current HP
SOS Protect causes you to become affected by the Protect effect while below 50% HP. This effect ends when your HP goes back above 50%.


Passive Abilities[]

Primal Fury Base AP 1000
Level Effect Increases Damage of Rollo Kick, Boulder Toss, Cat Attack, Flurry, Twister, Triple Kick, and Final Kick
As warriors borne of rage and fury, Berserkers have harnessed these emotions throughout history to greatly increase their battle prowess, leaving their opponents a bloody mess. Primal Fury is a passive ability that increases the damage done by Berserker attacks.
Savagery Base AP 1500
Level Effect Increases Fury Generation
As warriors borne of rage and fury, Berserkers have harnessed these emotions throughout history to greatly increase their battle prowess, leaving their opponents a bloody mess. Primal Fury is a passive ability that increases the damage done by Berserker attacks.
Requirements Job Level 8
Increase Fury Base AP 1500
Level Effect Increases Maximum Fury
Increase Fury increases the maximum amount of Fury you can accumulate.
Requirements Job Level 10
Blood Rage Base AP 1500
Level Effect Increases Critical Damage Bonus
Bathed in the blood of their enemies, some of the greatest Berserkers have been known to enter a state of unceasing violence known as the Blood Rage. While in this state, some Berserkers have been known to slaughter legions in a mindless bloody frenzy before the frenzy ends. Blood Rage grants Berserker attacks a chance to deal critical damage to targets.
Requirements Job Level 18
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