Positive Status Effects[]
Effect | Description |
---|---|
Beast | Increases physical attack power. |
Bubble | Increases maximum HP by 50%. |
Dragon Force | Increases physical and magical attack power by an amount based on your level. |
Focus | Increases magical attack power. |
Haste | Increases number of melee attacks per round. |
Mighty Guard | Reduces physical and magical damage taken by an amount based on your level. |
Permanence | Prevents beneficial effects from being dispelled by enemies, but does not prevent effects from wearing off naturally. |
Praise | Increases physical attack power by a percentage. |
Preach | Increases magical attack power by a percentage. |
Protect | Reduces physical damage taken. |
Reflect | Reflects most magic spells cast at you onto the enemy. |
Regen | Gradually heals HP every few rounds by an amount based on max HP. |
Refresh | Gradually heals MP every few rounds by an amount based on max MP. |
Refreshment | Casts Esuna every few rounds. |
Shell | Reduces magical damage taken. |
Veil | Improved chance to avoid incoming status affliction. |
Negative Status Effects[]
Effect | Description |
---|---|
Berserk | Prevents secondary abilities from being used and prevents movement during combat, but increases attack power. |
Blind | Reduces melee accuracy. |
Curse | Reduces all damage dealt and increases physical damage taken. |
Dischord | Halves level, which lowers resistance to other ailments and resistable effects, and decreases most non-weapon-based damage. (Cannot be cleansed by player abilities.) |
Disease | Reduces healing done to you by half. (Cannot be cleansed by player abilities.) |
Don't Act (DA) | Prevents any action from being taken in combat. |
Don't Move (DM) | Prevents any movement. |
Engulf | Causes damage when using your primary job's skill. |
HP Leak | Gradually lowers HP every round by a small amount. |
Imp | Prevents most abilities from being used, increases physical damage taken, reduces all damage dealt |
Imperil | Lowers elemental damage resistances |
Mini (Small) | Increases physical damage taken and reduces physical damage dealt. |
Petrify | Inflict three times in a row to stop combat and prevent all damage. |
Poison | Gradually lowers HP every few rounds by an amount based on max HP. |
Silence | Prevents magical abilities from being used. |
Sleep | Prevents any action or movement, can be broken by melee attacks. |
Slow | Reduces number of melee attacks per round and increases the time it takes to recover from skill usage. |
Stop | Prevents any action or movement. (Similar to being affected by both Don't Act & Don't Move) |
Trouble | Causes your allies to take damage equal to 1/4 of any damage you take. |
Zombie | Causes curative effects to deal damage instead. |
- ↑ Poison is also an Element. Any resistances to Poison affects the damage done by Poison as well as the hit rate of the Status Effect.
Defensive Equipment Effects[]
-proof | Nullifies chance to be inflicted by Status Effect. |
Auto- | Automatically grants the effects of the Status Effect. Cannot be dispelled. |
SOS | Automatically grants the effects of the Status Effect while below 50% HP. Cannot be dispelled. |
Offensive Equipment Effects[]
-touch | Gives a chance on melee attack to inflict Status Effect |
All items (14)