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Cleric is a high-end will-based job, focused on healing and support. Its healing power is better than that of a Priest, and it has access to spells which affect the entire party. Clerics can also use their Bar and Null-Element spells to protect the party from elemental attacks.

Mission[]

An old man on Mt. Ordeals is seeking the lost magic of legend. Assist his investigation of strong power coming from the shrine at the peak of the mountain.

If you have the Dark Knight and Sorcerer jobs, you cannot also have the Cleric job.

After waiting one week, you can re-attempt this mission to choose a different path instead, abandoning the Cleric job to become a Sorcerer instead.

Action Abilities[]

Curaja Base AP 700
Restores a huge amount of HP.
Healing Wind Base AP 1500
Restores HP to the entire party.
Arise Base AP 500
Raises someone from the dead & fully heals them. Cannot be used on yourself.
Blessing Base AP 300
Enchants the party with Regen, regenerating a small percentage of HP every few rounds, for a period of time.
Esunaga Base AP 600
Removes all negative status ailments from a single target or the whole party.
Wall Base AP 150
Enchants the party with protect and shell.
Exit Base AP 1000
Recalls the party to the center of Elsendor.
BarFire Base AP 800
Protects the party from fire damage.
BarFrost Base AP 800
Protects the party from ice damage.
BarThunder Base AP 800
Protects the party from lightning damage.
BarWater Base AP 800
Protects the party from water damage.
BarWind Base AP 1000
Protects the party from wind damage.
Requirements Job Level 10
BarEarth Base AP 1000
Protects the party from earth damage.
Requirements Job Level 10
Divine Seal Base AP 10000
Causes your next Esunaga to heal the party's HP too.
Requirements Job Level 10
BarHoly Base AP 1200
Protects the party from holy damage.
Requirements Job Level 12
BarDark Base AP 1200
Protects the party from dark damage.
Requirements Job Level 12
Divine Veil Base AP 1600
Shrouds your party in a veil that reduces the chance of them getting afflicted by status effects.
Requirements Job Level 12
Divine Caress Base AP 2000
Removes all negative status ailments from a target, then protects them from those ailments for a short time.
Requirements Job Level 15
NulFire Base AP 10000
Surrounds the target in a barrier that nullifies fire damage.
Requirements Job Level 18
NulFrost Base AP 10000
Surrounds the target in a barrier that nullifies ice damage.
Requirements Job Level 18
NulThunder Base AP 10000
Surrounds the target in a barrier that nullifies lightning damage.
Requirements Job Level 18
NulWater Base AP 10000
Surrounds the target in a barrier that nullifies water damage.
Requirements Job Level 18
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