Cleric is a high-end will-based job, focused on healing and support. Its healing power is better than that of a Priest, and it has access to spells which affect the entire party. Clerics can also use their Bar and Null-Element spells to protect the party from elemental attacks.
Mission[]
An old man on Mt. Ordeals is seeking the lost magic of legend. Assist his investigation of strong power coming from the shrine at the peak of the mountain.
If you have the Dark Knight and Sorcerer jobs, you cannot also have the Cleric job.
After waiting one week, you can re-attempt this mission to choose a different path instead, abandoning the Cleric job to become a Sorcerer instead.
Action Abilities[]
Curaja
Base AP
700
Restores a huge amount of HP.
Healing Wind
Base AP
1500
Restores HP to the entire party.
Arise
Base AP
500
Raises someone from the dead & fully heals them. Cannot be used on yourself.
Blessing
Base AP
300
Enchants the party with Regen, regenerating a small percentage of HP every few rounds, for a period of time.
Esunaga
Base AP
600
Removes all negative status ailments from a single target or the whole party.
Wall
Base AP
150
Enchants the party with protect and shell.
Exit
Base AP
1000
Recalls the party to the center of Elsendor.
BarFire
Base AP
800
Protects the party from fire damage.
BarFrost
Base AP
800
Protects the party from ice damage.
BarThunder
Base AP
800
Protects the party from lightning damage.
BarWater
Base AP
800
Protects the party from water damage.
BarWind
Base AP
1000
Protects the party from wind damage.
Requirements
Job Level 10
BarEarth
Base AP
1000
Protects the party from earth damage.
Requirements
Job Level 10
Divine Seal
Base AP
10000
Causes your next Esunaga to heal the party's HP too.
Requirements
Job Level 10
BarHoly
Base AP
1200
Protects the party from holy damage.
Requirements
Job Level 12
BarDark
Base AP
1200
Protects the party from dark damage.
Requirements
Job Level 12
Divine Veil
Base AP
1600
Shrouds your party in a veil that reduces the chance of them getting afflicted by status effects.
Requirements
Job Level 12
Divine Caress
Base AP
2000
Removes all negative status ailments from a target, then protects them from those ailments for a short time.
Requirements
Job Level 15
NulFire
Base AP
10000
Surrounds the target in a barrier that nullifies fire damage.
Requirements
Job Level 18
NulFrost
Base AP
10000
Surrounds the target in a barrier that nullifies ice damage.
Requirements
Job Level 18
NulThunder
Base AP
10000
Surrounds the target in a barrier that nullifies lightning damage.
Requirements
Job Level 18
NulWater
Base AP
10000
Surrounds the target in a barrier that nullifies water damage.