UOSS Wiki
Advertisement

<< Back to Jobs[]


Cleric
   Cleric is a high-end will-based job, focused on healing and support. Its healing power is better than that of a Priest, and it has access to spells which affect the entire party. Clerics can also use their Bar and Null-Element spells to protect the party from elemental attacks.


QUEST

See the master cleric in a shrine of purity.

   If you have the Dark Knight job or the Sorcerer job, you cannot also have the Cleric job.

Command holymagic Requirements
  • Quest Complete
  • Level 60


Weapons Armor



Cleric Abilities (holymagic)
Ability Base AP Job Level Description
Command Abilities
Curaja 700 Restores a huge amount of HP.
Healing Wind 1500 Restores HP to the entire party.
Arise 500 Raises someone from the dead & fully heals them. Cannot be used on yourself.
Blessing 300 Enchants the party with Regen, regenerating a small percentage of HP every few rounds, for a period of time.
Esunaga 600 Removes all negative status ailments from a single target or the whole party.
Wall 150 Enchants the party with protect and shell.
Exit 1000 Recalls the party to the center of Elsendor.
BarFire 800 Protects the party from fire damage.
BarFrost 800 Protects the party from ice damage.
BarThunder 800 Protects the party from lightning damage.
BarWater 800 Protects the party from water damage.
BarWind 800 10 Protects the party from wind damage.
BarEarth 800 10 Protects the party from earth damage.
Divine Seal 10000 10 Causes your next Esunaga to heal the party's HP too.
BarHoly 1200 12 Protects the party from holy damage.
BarDark 1200 12 Protects the party from dark damage.
Divine Veil 1600 12 Shrouds your party in a veil that reduces the chance of them getting afflicted by status effects.
Divine Caress 2000 15 Removes all negative status ailments from a target, then protects them from those ailments for a short time.
NulFire 10000 18 Surrounds the target in a barrier that nullifies fire damage.
NulFrost 10000 18 Surrounds the target in a barrier that nullifies ice damage.
NulThunder 10000 18 Surrounds the target in a barrier that nullifies lightning damage.
NulWater 10000 18 Surrounds the target in a barrier that nullifies water damage.


Advertisement