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Prerequisites: Squire Lvl 2

Weapons: Axe, Hammer, Sword, Knight Sword Armor  : Armor, Robe, Helmet, Shield

Knight is a basic job that focuses on doing physical damage while reducing damage done by monsters. Knight's various break techniques can be used to lower an enemy's effectiveness by destroying its stats and equipment. Knights also possess the ability to force monsters to attack the Knight by provoking or threatening the monster as well as the ability to guard against enemy damage for a short time. Knight utilizes an array of attack abilities that can whittle away at enemies. Lastly, a Knight innately has the ability to allow an extra person to be in the back row of parties; a skill that can eventually be mastered and used by other jobs.


 Command Ability: battleskill
 ----------------------
  • Darkside --------- Base AP: 325
 Deals dark-elemental damage to one target at the cost of some HP.  Damage increases
 with higher max HP.
 Desperation: Increases damage.

  • Speed Break ------ Base AP: 100
 Hit a target on the wrist, shattering target's wrist equipment or reducing target's
 Agility.
 Desperation: Further reduces target's Agility.
  • Magic Break ------ Base AP: 100
 Hit a target on the head, shattering target's head equipment or reducing target's
 Magical Attack.
 Desperation: Further reduces target's Magical Attack.
  • Guard Break ------ Base AP: 100
 Hit a target on the chest, shattering target's chest equipment or reducing target's
 Defense and Magic Defense.
 Desperation: Further reduces target's Defense and Magic Defense.
  • Power Break ------ Base AP: 100
 Hit a target on the hand, shattering target's weapon or reducing target's Attack.
 Desperation: Further reduces target's Attack.
 
  • Wild Swing ------- Base AP: 400
 Swings your weapon in a circle, hitting all enemies in the room.
 Desperation: Increases damage.
 
  • Minus Strike ----- Base AP: 350
 Deals damage to a single target based on the amount of HP you have lost.
 Requirements: Job Level 6
 Desperation: Damage cap is greatly increased.
  • Provoke ---------- Base AP: 800
 Causes a single target to have a significantly increased chance to target you with
 melee and single-target attacks.

Requirements: Job Level 6

Desperation: No longer costs MP.  Can use another ability during the same round.
  • Steelguard ------- Base AP: 1500
 Significantly reduces physical damage done to you for a short time.
 Requirements: Job Level 8
 Desperation: Increases duration.
 
  • Retaliation ------ Base AP: 600
 Causes you to retaliate when attacked by enemies for a short time.
 Requirements: Job Level 10
 Desperation: Increases damage.
 
  • Shield Strike ---- Base AP: 800
 Hit enemies in the room with your shield multiple times.
 Requirements: Job Level 12
 Desperation: Increases number of hits and damage is increased per hit.
 
  • Element Guard ---- Base AP: 3500
 Significantly reduces elemental damage done to you for a short time.
 Requirements: Job Level 14
 Desperation: Increases duration.
  • Defend ----------- Base AP: 800
 Increases your Defense and Magic Defense for a short time.
 Requirements: Job Level 15
 Desperation: Hits all party members.
  • Threaten --------- Base AP: 1500
 Causes a multiple targets to have a significantly increased chance to target you
 with melee and single-target attacks.
 Requirements: Job Level 16
 Desperation: No longer costs MP.  Can use another ability during the same round.
  • Stock Break ------ Base AP: 1200
 Hits all enemies with a pulse of physical force.  Has a chance to inflict one

of the stat breaks on enemies.

 Requirements: Job Level 18
 Desperation: Has a chance to inflict all stat breaks at the same time and

increases damage.

  • Mediguard -------- Base AP: 5000
 Moderately decreases physical and elemental damage done to you and heals you

each round for a short time.

 Requirements: Job Level 20
 Desperation: Increases duration.
 
  • Desperation ------ Base AP: 10000
 Become desperate, altering the effects of other Knight abilities.
 Requirements: Job Level 23


 Counter Ability
 ---------------
  • Weapon Guard ----- Base AP: 200
 Blocks enemy melee attacks.  The chance to block depends on your weapon strength.
  • Last Stand ------- Base AP: 600
 Temporarily increases your physical and magical defenses after getting hit. 
 Inherent Ability
 ----------------
  • Equip Shield ----- Base AP: 250
 Allows you to equip a shield while in any job.
  • Equip Armor ------ Base AP: 500
 Allows you to equip heavy armor while in any job.
  • Equip Sword ------ Base AP: 400
 Allows you to equip a sword while in any job.
  • Switch Rows ------ Base AP: 1000
 Switches row requirements for parties, allowing an extra person to be in the back
 row.
 Requirements: Job Level 12
 
 
 Passive Ability
 ---------------
  • Unyielding Blade - Base AP: 2000
 Increases the potency of Power Break, Guard Break, Magic Break, and Speed Break.
 Requirements: Job Level 14
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